

He's been super generous with his time throughout the development of HL:A, answering many questions from Erik, Jay, and Sean as they hammered away on the story. We've never been able to figure out where the rumors of us falling out with Marc came from, because there's no truth to it.
Half life source better movement series#
Longtime Valve writer Erik Wolpaw used the AMA as an opportunity to insist that original series writer Marc Laidlaw has actively participated with the current game's writing team, despite no longer being employed by Valve. The HL:A team repeatedly referenced the legacy of older Half-Life games. No longer “maintaining a fragile fiction” We keep that hand pretty busy with gravity gloves, movement, world interactions, flashlight, and so on.Īdditionally, Valve said a variety of contextual menus and indicators will "keep the player's eyes on the environment as much as possible, including over-the-shoulder inventory systems and at least one menu revealed by flipping your real-life wrist. We really wanted to focus on simultaneous two-handed play throughout the game, so we needed the player to always be able to easily have a free hand. Our weapons all require only one hand, but they can be optionally grabbed and steadied by your offhand. In another answer, Valve confirmed that the game is currently designed for fluid two-hand play, which may make any one-handed modes tricky to implement:

Half life source better movement full#
That means the game's full suite of movement options within VR are complete, Valve said, "including things like Seated, Left-Handed mode, etc." The new game's suite of "accessibility" features are still being iterated on, particularly support for one-handed play.

"We let the Valve Time happen before we announced the game." This statement alludes to the company's tradition of letting release schedules slip until a game reaches "it's done" territory, but that wasn't clarified in further answers. "With the exception of some tweaks to the absolute final scene, the game is done," an unnamed staff member said in one post. Perhaps most importantly, the development team insisted that the game is still on schedule to launch in its announced window of March 2020. Unsurprisingly, most of the questions were ignored-especially ones that mentioned the number 3-but the team still revealed some new and interesting tidbits about March's upcoming VR-exclusive game Half-Life: Alyx. With approximately two months left to go until their next game's launch, the developers at Valve opened up to the throngs at Reddit for a thousands-strong "Ask Me Anything" (AMA) session on Wednesday.
